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Editor's Review
Getting Over It with Bennett Foddy is a notoriously challenging and frustrating physics-based platformer game that tests players' patience, precision, and determination. The game features a unique control scheme and an unusual protagonist—a man named Diogenes, who is trapped inside a large cauldron and wields a Yosemite hammer to navigate the game world.
The objective of Getting Over It is to guide Diogenes up a seemingly insurmountable mountain of various objects, such as rocks, trees, and construction debris, without any checkpoints or save points. Players control Diogenes' hammer using their mouse or touchpad, making circular motions to propel him upward, as well as to grab onto and maneuver around obstacles.
The gameplay is both simple and brutally difficult, as the physics-based controls and lack of a traditional movement system make for a steep learning curve. One wrong move can send Diogenes tumbling back down the mountain, erasing hard-earned progress and forcing players to start over.
Getting Over It is intentionally designed to evoke feelings of frustration and despair, and the game's creator, Bennett Foddy, provides philosophical commentary throughout the experience, discussing themes of perseverance and the nature of challenge in video games.
In conclusion, Getting Over It with Bennett Foddy is a unique and masochistically challenging game that pushes players to the limits of their patience and precision. With its unconventional gameplay mechanics and thought-provoking commentary, Getting Over It offers a memorable and frustrating experience for those willing to embrace the challenge.
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